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aminet/game/shoot/bsaog.readme

short : Blake Stone Aliens of Gold author : JAM, bibendovsky, port by Szilard Biro uploader : col lawrence gmail com (Szilard Biro) type : game/shoot version : 1.3 requires : 68030+ AGA, 4MB Fast, AHI 4 architecture : m68k-amigaos >= 3.1.0 kurz : Blake Stone Aliens of Gold Filetype : application/x-lzh-compressed Size : 792.74K Date : 2-Aug-18 Download : 💾 https://de3.aminet.net/game/shoot/bsaog.lha
Wolfenstein 3D took you into the past, thrusting you into a world at war. Blake rockets you into the future where a sinister madman, using genetics to create an army of bizarre creatures, is waging war on Earth. Blake has more of everything! More action, more enemies, more levels, more firepower, more graphics, more animation, more pitfalls and more features. Like built-in auto-mapping, so you never have to worry about getting lost in the game. Requirements: - AGA Amiga with a 68030 CPU (40+ MHz recommended) - 4 MB Fast RAM (2 MB w/o music) - AHI (v4.18 recommended) - Blake Stone Aliens of Gold 2.10R (other versions need patching) The game will use the Music Unit for sound playback, make sure it's properly configured in the AHI prefs. RTG is supported, the game will bring up a screen mode requester at startup. The game is still available to purchase: https://3drealms.com/catalog/blake-stone_15 Installation: Copy all the *.BS6 files except CONFIG.BS6 into the drawer. The game needs the 2.10R registered version. Shareware is NOT supported. If you have any other registered version, run the included patch-data tool. It can also be used to verify if you have the correct data files. Once the patching is done you can delete the .VCDIFF patch and .OLD backup files to save space. On the first startup the game will pre-render AdLib sounds and music. This can take a while depending on the machine speed. To restart the process, delete the "adlib" drawer. You can also run the convert-sounds tool manually to convert missing sounds individually if needed. Changelog: 1.3 --- - fixed the slowdown during the palette shift effects 1.2 --- - added a missing screen update to the fizzle fade effect - slightly reduced the memory usage - performance improvements 1.1 --- - re-enabled the optimized C2P routines for native screens 1.0 --- - initial release The source code is available on Bitbucket: https://bitbucket.org/BSzili/bstone-amiga The Amiga port is mainly based on NY00123's excellent gamesrc-ver-recreation, with some bits and pieces from refkeen and Boris Bendovsky's bstone port: https://bitbucket.org/NY00123/gamesrc-ver-recreation https://github.com/bibendovsky/bstone https://github.com/NY00123/refkeen
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